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The Growing Commercialization of Gaming

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Online gaming has grown beyond the social interaction provided by prosocial games. Today’s games can be popular conversation starters at school. In fact, some schools have even started scholastic esports teams or clubs, so parents can keep an eye on their kids’ gaming habits. However, a balance must be struck between face-to-face communication and gaming. In fact, a recent study revealed that the vast majority of children’s first encounters with strangers on the Internet will happen in the gaming world.

The commercialization of gaming dates back to the 1950s. Today, the industry is one of the largest in the world, and a mobile boom has spawned a whole new generation of gamers. According to the Nielsen Company, 42 percent of Americans are avid game players. Four out of five households have a video game console, and the trend continues to grow. In fact, the popularity of video games is growing in the U.S.

While the gaming industry is undergoing a transformation towards Southeast Asia and mobile, the demographics of gamers has increased, pushing gaming to the forefront of the media. Although gaming has gained attention in recent years, some young people have become obsessed with it. Despite the criticism, there are many positives associated with this new industry. For instance, games can be used in a wide range of educational and professional scenarios, including training for visual and motor coordination, as well as for research and development.